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Old Oct 26, 2006, 04:45 PM // 16:45   #41
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a word on white dye- I logged in for about 20 minutes this morning, went to LA to see if there was any Halloween Decor..... this is what i saw::

"wts white dye 40k four left"

damn... although anyone else not surprised?

also the 'old' dyes will not stack with the new ones- and they are slightly different in the Dye Preview screen too... dont know what that means...
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Old Oct 26, 2006, 04:47 PM // 16:47   #42
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Quote:
Originally Posted by Horseman Of War
a word on white dye- I logged in for about 20 minutes this morning, went to LA to see if there was any Halloween Decor..... this is what i saw::

"wts white dye 40k four left"

damn... although anyone else not surprised?

also the 'old' dyes will not stack with the new ones- and they are slightly different in the Dye Preview screen too... dont know what that means...
you will see the Halloween stuff tonight at midnight well 12:01am

yes white is the new leet color
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Old Oct 26, 2006, 04:55 PM // 16:55   #43
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Quote:
Originally Posted by Helios Skyfire
Finished a mission last night and didn't see any mouth movement...

Has anyone else actually SEEN mouth movement yet? Or is it going to be for NF only?
NF only unless they go back and change the other campaigns...
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Old Oct 26, 2006, 05:08 PM // 17:08   #44
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Yah mouth movement will probably only ever be NF...too bad but that's not surprising. That'd be a lot of work to change for proph and factions I'd think.

Updates are pretty good, as a contributor to one of the ridiculous threads about inscriptions I have to say good job ANet, keep the collectors happy and make it easier. Nice compromise there.

One question from their page though, "The rarity of items within locked chests is now properly randomized." How was it not randomized before? Or do they just mean that before high-end areas had better chance of rare drops? Either way I'm happy (I guess!).

Spirit Bond...wow, that got kicked pretty hard, looks like it'll be hybrid 55/sb build going strong now! hehehe

Quote:
Originally Posted by Davros Uitar
The improved monster AI means they chase you for way way longer and that fills up many of the gaps that used to be safe to dodge into. Many more deaths involved now.
Where does it say that they'll follow you longer. From Guild Wars:
Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent.
Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to AoE attacks.


Is it somewhere else? I really hope not cause that may make farming much more difficult, but if not they changed nothing on my fav build except improve it so I'm loving that. Looks like I'll still get a chance to farm NF greens!

Last edited by Velath; Oct 26, 2006 at 05:12 PM // 17:12..
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Old Oct 26, 2006, 06:00 PM // 18:00   #45
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LOVE ALL, also the new damage text.

Love Anet, love GW, gg ANET

Last edited by pappayaponta; Oct 26, 2006 at 06:02 PM // 18:02..
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Old Oct 26, 2006, 08:27 PM // 20:27   #46
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if im reading it right, inscriptions only work on ch3 weapons.
maybee i misunderstood, but thats what it sounded like.
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Old Oct 26, 2006, 08:44 PM // 20:44   #47
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>_< can't wait to get in hearing about all the positive and negitive feedeback and the new options >_<
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Old Oct 26, 2006, 10:57 PM // 22:57   #48
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Quote:
Originally Posted by Velath
One question from their page though, "The rarity of items within locked chests is now properly randomized." How was it not randomized before? Or do they just mean that before high-end areas had better chance of rare drops? Either way I'm happy (I guess!).
I believe they mean that gold and purple stuff can drop from the same chest, instead of a chest always dropping items of the same color...
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Old Oct 26, 2006, 10:59 PM // 22:59   #49
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Quote:
Originally Posted by Akhilleus
if im reading it right, inscriptions only work on ch3 weapons.
maybee i misunderstood, but thats what it sounded like.
Well, personally, I don't know if I care much about the enscriptions...but I'm really pissed that they're adding wand wrappings and focus cores - but only for NF.

That's a little fuxxored IMHO.
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Old Oct 27, 2006, 12:36 AM // 00:36   #50
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Quote:
Originally Posted by Hyper Cutter
I believe they mean that gold and purple stuff can drop from the same chest, instead of a chest always dropping items of the same color...
o crud thats cruddy ...well in a sense thats cruddy...you will have a chance at getting a gold from a chest that just popped a grape....but you wont have a guaranteed gold when someone finds a gold chest now. poop.
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Old Oct 27, 2006, 12:58 AM // 00:58   #51
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Originally Posted by Quid Pro Quo
Wow dyes work a lot differently now..

Its good if your not into mixing dyes but most of my mixes don't work anymore now.
Yeah, I think you can probably toss away all the old dye formulas. From what I understand, the new system is supposed to work more like pigment-based mixing, and the system should allow a much broader range of colors. And of course, the preview system is completely cool.
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Old Oct 27, 2006, 01:42 AM // 01:42   #52
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Wow this thread went through a loop.

I personally have mixed feelings about the release. I'll miss my SB monk, but I'm sure I'll figure out some decent way of doing the same uw and fow runs I'm used to. Good for PvP bad for PvE seems to be the general concensus.

I like the bit of extra added challenge on the enemies. But I HATE, the fact(as with the first AoE nerf) that the enemies keep getting smarter. And the majority of my PuGs keep getting dumber. It is amazing the amount of random players that I've hooked up with over the last year that will stand in a fire storm, chaos storm, or a maelstrom and wonder why they aren't getting healed by the monks. Frightening that the enemies are smarter than most players now. Or the fast caster that dies because of backfire or something similiar, then throws a fit cause he wasn't getting healed. And on and on. I don't like the fact that my party will die because they're too dumb to overcome passive damage spells while the enemies will stop and wait them out.

A smidgin of my thoughts.

But, I still love the game and will just make new builds for doing what I like to do. =)
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Old Oct 27, 2006, 01:43 AM // 01:43   #53
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I like it except things like the large numbers that float above you. Also how it shows the skills you get hit by on your screen. I don't want my screen cluttered with that stuff. I guess I'll adjust to it though. If I find a way to turn it off though I plan on it. I have not played around with new monster AI or anything yet so i'll see how that goes.
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Old Oct 27, 2006, 04:15 AM // 04:15   #54
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Not crazy about the farming nerfs... I really don't see what's so "wrong" with solo farming. Anybody can do it. Why penalize those of us who do bother to get out and make some spare money?

Other than that, though... Looking good. I wish Anet would change their attitude towards farmers, but beyond that, the game seems to be going in a good direction.
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Old Oct 27, 2006, 04:25 AM // 04:25   #55
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Quote:
Originally Posted by Phantom Gun
I like it except things like the large numbers that float above you. Also how it shows the skills you get hit by on your screen. I don't want my screen cluttered with that stuff. I guess I'll adjust to it though. If I find a way to turn it off though I plan on it. I have not played around with new monster AI or anything yet so i'll see how that goes.
You can turn off the skill icons and make it say the text (I guess that would be like it used to for some skills), the new AI isn't so bad, it's actually fairly good for ele's since they have a chance to use AOE without the monsters instantly running away... Only SS users and ritualist farmers, maybe some 55 builds will be affected much by this... and that's just additional time to kill things I'd say...
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